![]() ![]() Finally, Laying Down One's Life will split all incoming damage between the Necromancer and all summoned skeletons, superb for avoiding a large chunk of damage. Gear priority for Necromancer is Skeleton Level -> 2 or 3 more skeletons -> Attack Speed if you dont use forests -> anything else you might need or want to survive or have fun. This will increase the Necromancer's energy armor for each skeleton summoned, offering a reliable way to raise a health bar that won't be affected by cards like Desert and Sand Dune. Summon Quality is a noob trap which should not be priotized but youll get some on your gear by default and it shouldnt be actively avoided. The most important stats that come with the Necromancer in Loop Hero are. Another to keep an eye out for is Unseen Care. In this Loop Hero Necromancer Guide, Alex guides you through the Necro, and. The rogue is not an easy class to start your loop run with, but his. Those who hope to make it very far in Loop Hero must work pretty hard to understand all of the game's very complicated mechanics. The rogue is Loop Hero’s second class, unlocked by building the refuge in your base camp. ![]() This guide shows players the best build for the Necromancer class. One of the best Traits available is Field Practice it'll increase Skeleton Level for each completed loop, allowing players to focus on other stats with their gear. Published There are three different classes for players to play as in Loop Hero. When it comes to Traits, the Necromancer has quite a few exceptional options to choose from. For gear in general, necromancer gains most from the skeleton stats. Summon Quality is also important to strengthen skeletons, though you should not sacrifice Skeleton Level. At least it should be higher than the current loop number. The same can be said for Villages, Vampire Mansions and Blood Groves. Skeleton Level is the most prioritized stat, as it directly affects the power of your army. River cards are great if unlocked, doubling the bonus of whatever is adjacent to them. It does add up though when you get to 5 or higher as you can then summon ranged skeletons which, if you get lucky, can even be skeleton mages which do pure damage, if it's a quality summon. Beyond those two important picks, players should fill out the remainder of their deck with what they feel best compliments their playstyle. It will never go higher than +1 max skeleton. They'll decrease HP for all creatures (including the Necromancer but not the skeletons), making it easier to chew through whatever comes your way. Desert and Sand Dune cards are also just as worthwhile to the Necromancer as they are to the Rogue.
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